package com.web.servlet.bean;
/**
 * 游戏服务器列表及状态
 * @author davie.yu
 *
 */
public class GameServerInfo extends DataObject {
	private int id;
	private int game_id;
	private String name;//'游戏名字',
	private String game_url;// '游戏地址及端口',
	private String gameVersion;// '游戏版本',
	private String game_icon; // '游戏ICON',
	private String game_downurl;// '最新版本下载路径',
	private String gameicon_downurl;// '最新ICON下载路径',
	private String web_url;//
	private String par1;
	private int gameserver_status;//'游戏服务器状态0正常 1维护 2 关闭不显示',
	//缓存字段？
	private int player_num;//在线玩家数量
	
	@Override
	public boolean load() {
		return false;
	}

	@Override
	public void save() {
	}

	public int getId() {
		return id;
	}

	public void setId(int id) {
		this.id = id;
	}

	public int getGame_id() {
		return game_id;
	}

	public void setGame_id(int game_id) {
		this.game_id = game_id;
	}

	public String getName() {
		return name;
	}

	public void setName(String name) {
		this.name = name;
	}

	public String getGame_url() {
		return game_url;
	}

	public void setGame_url(String game_url) {
		this.game_url = game_url;
	}

	public String getGameVersion() {
		return gameVersion;
	}

	public void setGameVersion(String gameVersion) {
		this.gameVersion = gameVersion;
	}

	public String getGame_icon() {
		return game_icon;
	}

	public void setGame_icon(String game_icon) {
		this.game_icon = game_icon;
	}

	public String getGame_downurl() {
		return game_downurl;
	}

	public void setGame_downurl(String game_downurl) {
		this.game_downurl = game_downurl;
	}

	public String getGameicon_downurl() {
		return gameicon_downurl;
	}

	public void setGameicon_downurl(String gameicon_downurl) {
		this.gameicon_downurl = gameicon_downurl;
	}

	public String getWeb_url() {
		return web_url;
	}

	public void setWeb_url(String web_url) {
		this.web_url = web_url;
	}

	public String getPar1() {
		return par1;
	}

	public void setPar1(String par1) {
		this.par1 = par1;
	}

	public int getGameserver_status() {
		return gameserver_status;
	}

	public void setGameserver_status(int gameserver_status) {
		this.gameserver_status = gameserver_status;
	}
	
}
